Publishing Server C# Code to Production Servers
Publishing server-side C #code for Y GEN.
So hopefully by now if you're if you are ready to publish your server-side code then you been testing it throughout the process of debugging. My recommended IDE for server-side see #phone is visual studio ultimate edition. You can open the sample server-side code project that included here or take a look at the standard one that is currently being put out by by chin.
The good news about publishing your sir server-side code is that it involves almost no work. Yep, I bet you like hearing that! The truth is, every time you've been hitting the start button to run your local development server and test your code you have been creating a D LOL file, the compiled output of your C sharp code. This gimme found in server-side code – game code – in – release
Uploading the DLL to player I production servers
Here Yahoo network account go to my games on your game. Then using the left side navigation menu click on multiplayer and then right under the heading multiplayer click on game code. Now click on the blue buying upload game code. In the game code (DLL) choice click browse and choose the output of DLL file. Then click on upload now if only this can disable that and you should see your file at the top the list. That's all exhalation point no you should be able to create rooms defined in this deal O'Phile from your client side production code.
So hopefully by now if you're if you are ready to publish your server-side code then you been testing it throughout the process of debugging. My recommended IDE for server-side see #phone is visual studio ultimate edition. You can open the sample server-side code project that included here or take a look at the standard one that is currently being put out by by chin.
The good news about publishing your sir server-side code is that it involves almost no work. Yep, I bet you like hearing that! The truth is, every time you've been hitting the start button to run your local development server and test your code you have been creating a D LOL file, the compiled output of your C sharp code. This gimme found in server-side code – game code – in – release
Uploading the DLL to player I production servers
Here Yahoo network account go to my games on your game. Then using the left side navigation menu click on multiplayer and then right under the heading multiplayer click on game code. Now click on the blue buying upload game code. In the game code (DLL) choice click browse and choose the output of DLL file. Then click on upload now if only this can disable that and you should see your file at the top the list. That's all exhalation point no you should be able to create rooms defined in this deal O'Phile from your client side production code.